The Fourth Update's Early Access


Hello gamers!

This is the lead developer of Devoid and owner of Micrometer Squared Studios here. We're glad to announce that it has been exactly 4 months and 4 days as of April 7th 2025 since the launch of Devoid. And, hey, coincidentally we're also glad to announce the release of the long awaited early access for the Fourth Update of Devoid, which is Ascension and Apostasy. Hey, that's a huge coincidence: 4 months, 4 days since the release of Devoid, its April (4th month of the year) and we're releasing the 4th major update's early access.

yeah we totally didn't vanish off the internet for this long to pull such a number. Comedy takes timing.

But anyways, the team here wanted to give the miniscule fanbase a small tour of the upcoming release of Devoid's new early access.

First off, we did in fact add all the mechanics from the previously archived article, which included speedrun mechanics like dashing, parrying, overly satisfying freezeframes and such. These have been added and will be available for the public within 20 hours. The team is excited, and I'm sure the 50 people who did read the archived article (before it was archived) are too.

Second, there are now 7 new types of entities added into the various locations of Devoid. These can really spice the gameplay up, in contrast to just one entity type per floor. Each enemy has it's unique attack patterns and, obviously, ways to counter these attacks.

Some new entity

Third, there's new perks. Despite there only being 3 new perks added into the fourth update's early access, they still add new value to both gameplay and replay. Don't panic now, there are more perks on the way in the full release of the update. These will bring more amazing feature that we won't spoil because we want the community to be more active.

BloodlustGlass cannonBlood fuel

Fourth, a lot of general revamps and fixes. Audio's got revamps all throughout the game, the tutorial is now no longer a piece of paper in the start of the game, and we've finally fixed the Lurker bossfight after 3 updates and 4 patches. Yippee. We've also managed to rework some balancing between the weapons of the game, and now there isn't really a "Which one is the best?" situation going on. We've, amongst other things, added visual indicators to a lot of things on the map, such as the arrow pointing to the perk in the first level because there's a 100% rate of everybody just walking past it despite seeing the perk stats pop up in their face. Also fixed some issues with the layering of things, as well as resets of the levels. More info on what horrors we faced throughout development can be found on our itch.io page, right over here.

Finally, we wanted to talk about our plans for Devoid development in the future. We've realized that there's really no rush for game development at such early stages, so expect updates every 2-3 months as opposed to the usual 1 month intervals. We also want to announce some teasers for the upcoming release of the fourth update. Some things we're adding include:

1. Two new boss battles

2. Tons of new lore

3. Randomly generated structures

4. New character interactions

5. Over 10 new tracks of peak music

6. New entity types

and finally,

7. 5 new perks to spice up the gameplay.

This had been the lead dev of Devoid here, Micrometer Squared Studios is out for the time being. Have a wonderful day and expect the early access dropping on Itch and IndieDB later today. Peace!

Dibs to our artists for making these

The update title

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Amazing stuff!